Hash :
09cf736b
Author :
Date :
2014-08-08T15:41:01
Fix application of vertex divisor for non-instanced draws in D3D9 BUG=398337 *Re-land* ANGLE_instanced_arrays defines the behavior of the non-instanced draw calls (glDrawArrays, glDrawElements) such that they behave as single-instance draws, so the vertex divisor should still apply. We were handling this correctly in D3D11, but not D3D9. This fixes a new WebGL conformance test: https://www.khronos.org/registry/webgl/sdk/tests/conformance/extensions/angle-instanced-arrays.html Change-Id: I5ed09d41229c8996a78a3b55893c6a655a423644 Reviewed-on: https://chromium-review.googlesource.com/211930 Tested-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org>