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  • Hash : 09cf736b
    Author : Shannon Woods
    Date : 2014-08-08T15:41:01

    Fix application of vertex divisor for non-instanced draws in D3D9
    
    BUG=398337
    
    *Re-land*
    
    ANGLE_instanced_arrays defines the behavior of the non-instanced
    draw calls (glDrawArrays, glDrawElements) such that they behave as
    single-instance draws, so the vertex divisor should still apply. We
    were handling this correctly in D3D11, but not D3D9.
    
    This fixes a new WebGL conformance test:
    https://www.khronos.org/registry/webgl/sdk/tests/conformance/extensions/angle-instanced-arrays.html
    
    Change-Id: I5ed09d41229c8996a78a3b55893c6a655a423644
    Reviewed-on: https://chromium-review.googlesource.com/211930
    Tested-by: Shannon Woods <shannonwoods@chromium.org>
    Reviewed-by: Zhenyao Mo <zmo@chromium.org>
    

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