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  • Hash : 0b0744f3
    Author : Charlie Lao
    Date : 2022-05-05T16:22:28

    Vulkan: Fix VVL error for black desert mobile
    
    When a depth stencil attachment is sampled in fragment shader and
    followed by sample from vertex shader, we are not hitting the readOnly
    to readOnly but with different shader stage code path. This is because
    IsShaderReadOnlyLayout is not counting
    VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL as shader read only,
    even though we are picking this layout for depth texture texture
    sampling just to avoid renderpass break when transit depth texture from
    read only depth attachment to shader read.
    
    Bug: angleproject:7186
    Change-Id: I98c782ce85125a2ade953440145d6cc71d2c1dc1
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3629953
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Commit-Queue: Charlie Lao <cclao@google.com>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    

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