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  • Hash : 0cc11c68
    Author : Jamie Madill
    Date : 2018-10-12T18:07:18

    StateManagerGL: Remove setGenericShaderState.
    
    We can mutate the BitSetIterator as it clears dirty bits. This removes
    the risk of doing a double state update. Improves the proformance of
    the GL back-end state update.
    
    Also do an early-out before calling syncDrawArraysState.
    
    Bug: angleproject:2763
    Change-Id: Idd25bdd67a6aceff05529a533260b661b07c2928
    Reviewed-on: https://chromium-review.googlesource.com/c/1262740
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    

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