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kc3-lang/angle

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  • Author : angle-autoroll
    Date : 2020-05-11 07:01:42
    Hash : 0d9b25f8
    Message : Roll third_party/vulkan-validation-layers/src 43ea8c0fdf49..bb279b9f0bda (14 commits) https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers.git/+log/43ea8c0fdf49..bb279b9f0bda git log 43ea8c0fdf49..bb279b9f0bda --date=short --first-parent --format='%ad %ae %s' 2020-05-09 mark@lunarg.com corechecks: Fix unused function assert in clang release builds 2020-05-08 mark@lunarg.com docs: Update BUILD.md for the new SPIRV-headers dependency 2020-05-08 mark@lunarg.com tests: Audit use of locks in ErrorMonitor 2020-05-08 mark@lunarg.com tests: Added CmdBindIndexBuffer TYPE_UINT8_EXT test case 2020-05-08 mark@lunarg.com stateless: Fixed null check for uint8_feature validation 2020-05-08 mark@lunarg.com layers: Avoid state updates if QueueSubmit doesn't succeed 2020-05-08 tony@lunarg.com layers: Move logging into ValidateDescriptorSetBindingData 2020-05-08 tony@lunarg.com tests: Test gpu-av aborts 2020-05-08 tony@lunarg.com gpu: Initialize layout handles 2020-05-08 shannon@lunarg.com build: Modify tests for VUID changes for 1.2.140 2020-05-08 mikes@lunarg.com travis: Remove devsim from validation cloud CI 2020-05-08 shannon@lunarg.com scripts: Modify scripts to output UNIX line ending 2020-05-08 mark@lunarg.com lifetimes: Fixed code generator to ignore new param attribs 2020-05-08 shannon@lunarg.com build: Update known-good files for 1.2.140 header Created with: gclient setdep -r third_party/vulkan-validation-layers/src@bb279b9f0bda If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vulkan-validation-layers-angle-autoroll Please CC courtneygo@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md Bug: None Tbr: courtneygo@google.com Change-Id: Ifa97a5205eeacfd13dcb15dc6a1f22f068b102ed Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2192825 Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>

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  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
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    Name
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users thodg git_deploy kc3_lang_org thodg_l thodg_m thodg_w www_kmx_io
    Tags

  • README.md
  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

    Level of OpenGL ES support via backing renderers

    | | Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |----------------|:-------------:|:----------------:|:--------------:|:-------------:|:-------------:|:-------------:| | OpenGL ES 2.0 | complete | complete | complete | complete | complete | in progress | | OpenGL ES 3.0 | | complete | complete | complete | complete | | | OpenGL ES 3.1 | | in progress | complete | complete | in progress | | | OpenGL ES 3.2 | | | in progress | in progress | in progress | |

    Platform support via backing renderers

    | | Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |------------:|:--------------:|:--------------:|:-------------:|:-----------:|:-----------:|:-----------:| | Windows | complete | complete | complete | complete | complete | | | Linux | | | complete | | complete | | | Mac OS X | | | complete | | | in progress | | iOS | | | | | | planned | | Chrome OS | | | | complete | planned | | | Android | | | | complete | complete | | | Fuchsia | | | | | in progress | |

    ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. With the Vulkan backend, ANGLE 2.1.0.d46e2fb1e341 was certified compliant to ES 2.0 in Nov 2019, and ANGLE 2.1.0.f18ff947360d to ES 3.0 in Feb 2020. ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle
    

    Building

    View the Dev setup instructions.

    Contributing