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  • Hash : 0ee360de
    Author : Amy Liu
    Date : 2021-03-05T06:02:25

    Revert "Compression of the data from vkGetPipelineCacheData."
    
    This reverts commit cc5083e071e9e0663979c02376e7848c7de11765.
    
    Reason for revert: Re-land this patch after fixing the performance regression of big blob cache (discussed in angle issue 4722).
    
    Original change's description:
    > Compression of the data from vkGetPipelineCacheData.
    >
    > The size of pipelineCacheData sometimes is greater than
    > 64k which cannot be saved because of the Android blob cache
    > limitation (single cache data size should be < 64k).
    > Implement the compression to store more cache data.
    >
    > Bug: angleproject:4722
    > Change-Id: I435b086d70d0e6378f1141464ae2bafbe076f193
    > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2631511
    > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    > Reviewed-by: Jamie Madill <jmadill@chromium.org>
    > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    > Reviewed-by: Geoff Lang <geofflang@chromium.org>
    
    Bug: angleproject:4722
    Change-Id: Ie4de10eabf5cd8f0b4748e2c1a4c3ab6b8ea092c
    No-Presubmit: true
    No-Tree-Checks: true
    No-Try: true
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2739098
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    kc3_lang_org thodg_w www_kmx_io thodg_l thodg thodg_m
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    OpenGL ES 2.0 complete complete complete complete complete complete
    OpenGL ES 3.0 complete complete complete complete in progress
    OpenGL ES 3.1 incomplete complete complete complete
    OpenGL ES 3.2 in progress in progress in progress

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    Windows complete complete complete complete complete
    Linux complete complete
    Mac OS X complete in progress
    iOS planned
    Chrome OS complete planned
    Android complete complete
    GGP (Stadia) complete
    Fuchsia complete

    ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

    ANGLE has received the following certifications with the Vulkan backend:

    • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
    • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
    • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

    ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions.

    Contributing