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kc3-lang/angle

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  • Author : Tim Van Patten
    Date : 2019-10-25 16:50:01
    Hash : 11c487a8
    Message : Manually copy dEQP data files to output directory dEQP has data files that live in several directories within dEQP's source tree. For example, GLES3 has data files that live within: data/gles3/data/ external/graphicsfuzz/data/gles3/ However, we can only tell dEQP about a single data directory during initialization of dEQP. To get around this, we are manually copying all of the necessary data files to the output generated files directory and pointing dEQP to this single directory. This also helps us solve a second problem related to the paths that dEQP uses when accessing graphicsfuzz data files. For the graphicsfuzz tests, dEQP will attempt to open the necessary shaders by accessing them with the path: data/gles3/graphicsfuzz/ However, those files would normally live at the path that matches their location within the source tree: external/graphicsfuzz/data/gles3/graphicsfuzz/ As part of the manual copy of these data files, we are also able to strip the extra 'external/graphicsfuzz/' portion of the path. Bug: angleproject:2322 Test: dEQP Change-Id: Ibc96442c221485e2f246890fa8fe51f090c5e222 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1881759 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>

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  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
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    Name
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users thodg git_deploy kc3_lang_org thodg_l thodg_m thodg_w www_kmx_io
    Tags

  • README.md
  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

    Level of OpenGL ES support via backing renderers

    | | Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |----------------|:-------------:|:----------------:|:--------------:|:-------------:|:-------------:|:-------------:| | OpenGL ES 2.0 | complete | complete | complete | complete | complete | in progress | | OpenGL ES 3.0 | | complete | complete | complete | in progress | | | OpenGL ES 3.1 | | in progress | complete | complete | in progress | | | OpenGL ES 3.2 | | | planned | planned | planned | |

    Platform support via backing renderers

    | | Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |------------:|:--------------:|:--------------:|:-------------:|:-----------:|:-----------:|:-----------:| | Windows | complete | complete | complete | complete | complete | | | Linux | | | complete | | complete | | | Mac OS X | | | complete | | | in progress | | iOS | | | | | | planned | | Chrome OS | | | | complete | planned | | | Android | | | | complete | complete | | | Fuchsia | | | | | in progress | |

    ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle
    

    Building

    View the Dev setup instructions.

    Contributing