• Show log

    Commit

  • Hash : 17698998
    Author : angle-autoroll
    Date : 2020-04-23T07:01:24

    Roll third_party/SwiftShader ceb6258ae101..5ab1f36a38aa (12 commits)
    
    https://swiftshader.googlesource.com/SwiftShader.git/+log/ceb6258ae101..5ab1f36a38aa
    
    git log ceb6258ae101..5ab1f36a38aa --date=short --first-parent --format='%ad %ae %s'
    2020-04-22 capn@google.com Fix specializing graphics routines for the pipeline layout
    2020-04-22 bclayton@google.com SpirvShader: Add a flag for printing SPIRV execution
    2020-04-22 bclayton@google.com Regres: Write logs to /dev/null
    2020-04-22 amaiorano@google.com CMake: use target_compile_options/definitions for llvm
    2020-04-22 amaiorano@google.com CMake: use target_link_options
    2020-04-22 amaiorano@google.com CMake: require version 3.13
    2020-04-22 amaiorano@google.com Kokoro: update CMake to latest version
    2020-04-22 bclayton@google.com Regres: Limit the default number of threads to 100
    2020-04-22 capn@google.com Pass only descriptor data to shader execution
    2020-04-22 capn@google.com Reduce descriptor binding info exposure
    2020-04-22 bclayton@google.com Kokoro: Fix ubuntu bots.
    2020-04-22 digit@google.com Vulkan: Fix Fuchsia external semaphore fix tryWait().
    
    Created with:
      gclient setdep -r third_party/SwiftShader@5ab1f36a38aa
    
    If this roll has caused a breakage, revert this CL and stop the roller
    using the controls here:
    https://autoroll.skia.org/r/swiftshader-angle-autoroll
    Please CC tobine@google.com on the revert to ensure that a human
    is aware of the problem.
    
    To report a problem with the AutoRoller itself, please file a bug:
    https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
    
    Documentation for the AutoRoller is here:
    https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
    
    Bug: None
    Tbr: tobine@google.com
    Change-Id: Iaecb86196fbe0915facf2e921b816699cb582bc4
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2162331
    Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
    Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    OpenGL ES 2.0 complete complete complete complete complete in progress
    OpenGL ES 3.0 complete complete complete complete
    OpenGL ES 3.1 in progress complete complete in progress
    OpenGL ES 3.2 in progress in progress in progress

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    Windows complete complete complete complete complete
    Linux complete complete
    Mac OS X complete in progress
    iOS planned
    Chrome OS complete planned
    Android complete complete
    Fuchsia in progress

    ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. With the Vulkan backend, ANGLE 2.1.0.d46e2fb1e341 was certified compliant to ES 2.0 in Nov 2019, and ANGLE 2.1.0.f18ff947360d to ES 3.0 in Feb 2020. ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions.

    Contributing