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  • Hash : 196ca36c
    Author : Jamie Madill
    Date : 2016-07-12T10:54:04

    D3D11: Implement multisample depth resolve.
    
    This uses a pretty slow path with readback to the CPU. It should be
    possible to use SV_Depth in HLSL to resolve without a readback, but
    that will be left for a future optimization.
    
    Enables the WebGL 2 tests gles3/fbomultisample and fboinvalidate/sub.
    
    BUG=angleproject:1246
    
    Change-Id: Id67178b0f6374cf53e4e107428637546ecca4124
    Reviewed-on: https://chromium-review.googlesource.com/359956
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    

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