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  • Hash : 1acf438b
    Author : Cooper Partin
    Date : 2015-06-12T12:38:57

    Added define to enable/disable uniform precision validation for shaders.
    This feature was requested by developers to allow non-conformant shaders
    to be used which contain mismatched precisions.
    
    Change-Id: I57899efe064f7ffed1c0e43a508930ac70f6aa03
    Reviewed-on: https://chromium-review.googlesource.com/277340
    Tested-by: Cooper Partin <coopp@microsoft.com>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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