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  • Hash : fd97c334
    Author : Charlie Lao
    Date : 2020-11-12T11:05:40

    Vulkan: Remove rotation related data from driver uniform
    
    Rotation is now handled in the shader compiler with specialization
    constant, it should be removed from driver uniforms. Since Metal is
    using the flipXY, flipXY/negFlipXY are still kept in the shader side
    implementation, but have moved to TranslatorMetal in this CL.
    
    Bug: b/171750979
    Change-Id: Ie8d15ef227cb52a6e19e4319ecc9f09bda42e667
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2519863
    Reviewed-by: Ian Elliott <ianelliott@google.com>
    Reviewed-by: Tim Van Patten <timvp@google.com>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Commit-Queue: Charlie Lao <cclao@google.com>
    

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