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kc3-lang/angle

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  • Author : Geoff Lang
    Date : 2014-08-25 16:26:14
    Hash : 1fecbc85
    Message : Hard-limit the number of uniform vectors in D3D11. Before the Caps were added, the maximum fragment and vertex shader uniform vectors were hard-limited to 1024. When increasing them to the D3D11 maximums, the WebGL test uniforms/gl-uniform-arrays would time out. Reverting the limit until the test can succeed with higher limits. BUG=407309 Change-Id: Ifb7015bdeb3d32d7dcd124cfedbea5f7e2c25a5e Reviewed-on: https://chromium-review.googlesource.com/213824 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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