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  • Hash : 1fecbc85
    Author : Geoff Lang
    Date : 2014-08-25T16:26:14

    Hard-limit the number of uniform vectors in D3D11.
    
    Before the Caps were added, the maximum fragment and vertex shader uniform
    vectors were hard-limited to 1024.  When increasing them to the D3D11
    maximums, the WebGL test uniforms/gl-uniform-arrays would time out.
    Reverting the limit until the test can succeed with higher limits.
    
    BUG=407309
    
    Change-Id: Ifb7015bdeb3d32d7dcd124cfedbea5f7e2c25a5e
    Reviewed-on: https://chromium-review.googlesource.com/213824
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Tested-by: Geoff Lang <geofflang@chromium.org>
    

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