Edit

kc3-lang/angle

Branch :

  • Show log

    Commit

  • Author : Olli Etuaho
    Date : 2016-01-12 13:55:14
    Hash : 2173db3d
    Message : Add sampler array tests This adds some coverage for samplers that is missing from dEQP. The shaders in the added tests both have a sampler array with two samplers. The test shaders sample both textures, add up the results, and the tests then check that the results of the shaders are correct. Only constant indexing is used to access the sampler arrays. One test accesses the sampler array in the main function, another one first passes the array as a parameter to a user-defined function. BUG=angleproject:1261 TEST=angle_end2end_tests Change-Id: I9a0100705ac0da4905d50da37c0149fdbdd24c42 Reviewed-on: https://chromium-review.googlesource.com/321623 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>

  • Properties
  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public ? true
    Name
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users thodg git_deploy kc3_lang_org thodg_l thodg_m thodg_w www_kmx_io
    Tags

  • README.md
  • #ANGLE The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 to desktop OpenGL, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES 3.0 to all of these APIs is nearing completion, and future plans include enabling validated ES-to-ES support.

    | | Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | |----------------|:-------------:|:-------------------:|:------------------:|:---------:| | OpenGL ES 2.0 | complete | complete | complete | planned | | OpenGL ES 3.0 | | nearing completion | nearing completion | planned | [Level of OpenGL ES support via backing renderers]

    | | Direct3D 9 | Direct3D 11 | Desktop GL | |------------:|:--------------:|:--------------:|:-------------:| | Windows | * | * | * | | Linux | | | * | | Mac OS X | | | in progress | [Platform support via backing renderers]

    ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    ##Browsing Browse ANGLE's source in the repository

    ##Building View the Dev setup instructions. For generating a Windows Store version of ANGLE view the Windows Store instructions

    ##Contributing