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  • Hash : 21a3262e
    Author : angle-autoroll
    Date : 2020-01-31T17:35:05

    Roll third_party/vulkan-validation-layers/src 8317b28e672a..bd4b3a888fca (27 commits)
    
    https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers.git/+log/8317b28e672a..bd4b3a888fca
    
    git log 8317b28e672a..bd4b3a888fca --date=short --first-parent --format='%ad %ae %s'
    2020-01-31 tobine@google.com build: Add NOMINMAX to Win ninja build
    2020-01-30 mark@lunarg.com build: Move NOMINMAX definition from src to cmake file
    2020-01-29 shannon@lunarg.com build: Update known-good for 1.2.132 header
    2020-01-28 tony@lunarg.com layers: Fix call to overwrite_range
    2020-01-28 s.fricke@samsung.com tests: Added test for VUID 02283
    2020-01-28 s.fricke@samsung.com layers: Added VUID 02283
    2020-01-28 tony@lunarg.com tests: Add test for 02829 and 02830
    2020-01-28 tony@lunarg.com layers: Add validation for 02829 and 02830
    2020-01-28 s.fricke@samsung.com layers: Removed redundant sType check
    2020-01-28 s.fricke@samsung.com layers: Fix shader not looping correctly
    2020-01-27 jeremy@lunarg.com tests: Test specialization constant size
    2020-01-27 jeremy@lunarg.com layers: Fix specialization constant size
    2020-01-27 tony@lunarg.com tests: Better checking for 1.2
    2020-01-24 jzulauf@lunarg.com layers: Optimize descriptor allocation
    2020-01-23 Andrew.Fobel@amd.com tests: Add tests for VK_EXT_separate_stencil_usage
    2020-01-23 Andrew.Fobel@amd.com layers: Add VK_EXT_separate_stencil_usage support
    2020-01-23 jzulauf@lunarg.com build: Update copyright header dates for modified
    2020-01-23 jzulauf@lunarg.com layers: Bug fix for parallel iterator
    2020-01-23 jzulauf@lunarg.com layers: performance tune ImageSubresourceLayoutMap
    2020-01-23 jzulauf@lunarg.com layers: implement small range map and wrapper
    2020-01-23 jzulauf@lunarg.com layers: Cleanups and fixes from further unit test
    2020-01-23 jzulauf@lunarg.com layers: Fix ImageLayoutIntialState tracking
    2020-01-23 jzulauf@lunarg.com layers: Add range map view to image_layout
    2020-01-23 jzulauf@lunarg.com layers: Apply google style to new image layout impl
    2020-01-23 jzulauf@lunarg.com layers: ImageLayout traversal to iterators
    2020-01-23 jzulauf@lunarg.com layers: Refactor heavyweight ForRange/Iterator
    2020-01-23 jzulauf@lunarg.com layers: New sparse map for image subresource data
    
    Created with:
      gclient setdep -r third_party/vulkan-validation-layers/src@bd4b3a888fca
    
    If this roll has caused a breakage, revert this CL and stop the roller
    using the controls here:
    https://autoroll.skia.org/r/vulkan-validation-layers-angle-autoroll
    Please CC tobine@google.com on the revert to ensure that a human
    is aware of the problem.
    
    To report a problem with the AutoRoller itself, please file a bug:
    https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
    
    Documentation for the AutoRoller is here:
    https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
    
    Bug: None
    Tbr: tobine@google.com
    Change-Id: Ib96b03f57e54f3e39573482c56cae1a2bd0970a3
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2033407
    Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
    Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    OpenGL ES 2.0 complete complete complete complete complete in progress
    OpenGL ES 3.0 complete complete complete in progress
    OpenGL ES 3.1 in progress complete complete in progress
    OpenGL ES 3.2 planned planned planned

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    Windows complete complete complete complete complete
    Linux complete complete
    Mac OS X complete in progress
    iOS planned
    Chrome OS complete planned
    Android complete complete
    Fuchsia in progress

    ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions.

    Contributing