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  • Hash : 4b225c70
    Author : Sunny Sachanandani
    Date : 2020-05-06T15:38:12

    Add texture offset attributess for D3D texture pbuffer surfaces
    
    Add EGL_TEXTURE_OFFSET_X_ANGLE and EGL_TEXTURE_OFFSET_Y_ANGLE attributes
    to EGL_ANGLE_d3d_texture_client_buffer which are used to specify offsets
    used for rendering into the pbuffer surface backed by a D3D11 texture.
    Rendering with the correct offset is needed when Chrome gets a texture
    and offset from an external source e.g. when calling BeginDraw() on
    IDCompositionSurface.
    
    Bug: angleproject:2997
    Change-Id: I363f739f3f05c38720f385e34c91e98fc6a622a0
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2186176
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
    Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
    

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