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  • Hash : 258d94f6
    Author : Charlie Lao
    Date : 2020-05-18T16:21:50

    Vulkan: Add workaround for nvidia to always merge barriers into one
    vkCmdPipelineBarrier call
    
    Nvidia preferes one barrier call than multiple calls with fine grained
    stage dependency information. They do not care much about stage
    dependency. This adds a feature flag that sets to true on nvidia and
    will merge all barriers into one call.
    
    Bug: angleproject:4633
    Change-Id: I204484aa4c5989655f74d70a0eaa235c3c83f548
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2207635
    Commit-Queue: Charlie Lao <cclao@google.com>
    Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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