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  • Hash : c39a19aa
    Author : Martin Radev
    Date : 2017-07-07T18:52:09

    Select viewport index in the GLSL/ESSL vertex shader
    
    The patch enables viewport selection for multiview rendering in the
    GLSL/ESSL vertex shader through the use of the GL_NV_viewport_array2
    extension. The AST is modified only for GLSL and ESSL to include the
    viewport selection expression after ViewID_OVR's initialization.
    
    BUG=angleproject:2062
    TEST=angle_unittests
    
    Change-Id: Iee05bb5a4b687ed53ddbdd466f1572227b1f0cde
    

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