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  • Hash : 15b1fb37
    Author : Shahbaz Youssefi
    Date : 2024-12-29T00:38:43

    Fix mixing multisampled renderbuffers and textures
    
    When querying a renderbuffer's render-to-texture sample count, the
    number of samples was returned.  This made it look like the renderbuffer
    attachment is MSRTT even if it was really multisampled.  When mixed with
    a multisampled texture (where this mistake wasn't made), the framebuffer
    completeness code marked the framebuffer incomplete because it looked
    like one attachment is MSRTT and the other is not.
    
    Test credit zephyrxiao@tencent.com
    
    Bug: angleproject:382393146
    Change-Id: I9fe516d6a92033512646414f88a9848aa1e1edc9
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6138979
    Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
    Reviewed-by: Yuxin Hu <yuxinhu@google.com>
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    

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