• Show log

    Commit

  • Hash : 471f1852
    Author : Jamie Madill
    Date : 2022-01-31T11:22:49

    D3D11: Fix underflow with computing small strides.
    
    When an attribute stride was less than the size of a vertex
    element, and the D3D11 back-end emulates this vertex format, our
    vertex streaming logic could decide that an unsigned int underflow
    means our element count in a buffer is not computable and return
    zero.
    
    Fix this bug by using signed integers in the element conversion.
    
    Bug: angleproject:6958
    Change-Id: Ibd9a3599d780e953d492db739c7443662c7e6b82
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3427559
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags