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  • Hash : e7ce481f
    Author : Shahbaz Youssefi
    Date : 2023-11-01T22:44:22

    Consolidate parallel compilation in front-end
    
    This cleans up the multiple compilation task implementations in the
    backends and consolidates them in the front-end.  The front-end is then
    able to do the compilation in an unlocked tail call instead if
    desired (in a future change).
    
    This change is in preparation for having the program link tasks directly
    wait on the shader compilation tasks.  As a result, the "shader resolve"
    should not be needed to access the shader compilation results; it should
    be enough to wait for the compilation job.  This change therefore moves
    post-processing of results to the compilation job itself as they did not
    need to actually be done after compilation is done (merely after
    translation is done).  As a side effect, shader substition and other
    debug features should now work for the GL backend as they are now done
    before back-end compilation.
    
    Bug: angleproject:8297
    Change-Id: Ib9274b1149fadca7545956a864d6635b6cba5c3a
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4994655
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Reviewed-by: Charlie Lao <cclao@google.com>
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    

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