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  • Hash : 34e28778
    Author : Tim Van Patten
    Date : 2021-03-17T17:38:19

    Reorder ShaderVariable functions and members
    
    ShaderVariable's functions and members are all mixed up. This CL
    reorders things to move the functions before the members, to better
    match ANGLE's coding style.
    
    This also adds a note that any new members that are added need to be
    added to gl::WriteShaderVar() and gl::LoadShaderVar(), which are
    actually implemented in Program.cpp, since ShaderVars.h/cpp can't
    include libANGLE/BinaryStream.h. There are currently several members
    that are missing, leading to save/load errors, which are fixed in a
    follow-on CL in this chain.
    
    Bug: b/182409935
    Change-Id: I1381a5efffb56c0989961bbcfd405b95d59d6396
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2770682
    Commit-Queue: Tim Van Patten <timvp@google.com>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Cody Northrop <cnorthrop@google.com>
    

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