Hash :
34e28778
Author :
Date :
2021-03-17T17:38:19
Reorder ShaderVariable functions and members ShaderVariable's functions and members are all mixed up. This CL reorders things to move the functions before the members, to better match ANGLE's coding style. This also adds a note that any new members that are added need to be added to gl::WriteShaderVar() and gl::LoadShaderVar(), which are actually implemented in Program.cpp, since ShaderVars.h/cpp can't include libANGLE/BinaryStream.h. There are currently several members that are missing, leading to save/load errors, which are fixed in a follow-on CL in this chain. Bug: b/182409935 Change-Id: I1381a5efffb56c0989961bbcfd405b95d59d6396 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2770682 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>