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  • Hash : 2c7d84ac
    Author : Jamie Madill
    Date : 2014-02-14T16:41:26

    Store un-linked shader attributes in ProgramBinary.
    
    Our caching of compiled vertex shaders according to their input
    signature needs a consistent input signature to match up shaders.
    Since the linking step currently shuffles attributes according
    to API specified locations we need a separate list.
    
    BUG=angle:560
    Change-Id: Icc4d5df1d37ae895d5c882b86e60f05b5c268461
    Reviewed-on: https://chromium-review.googlesource.com/185193
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Tested-by: Jamie Madill <jmadill@chromium.org>
    

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