Hash :
7f1c0c3b
Author :
Date :
2021-03-09T08:09:55
Call resolveLink in Program::attachShader and Program::detachShader Previously glAttachShader and glDetachShader would only call resolveLink during validation. Adding the resolveLink in attachShader/detachShader handles the case where glAttachShader and glDetachShader is called with EGL_CONTEXT_OPENGL_NO_ERROR_KHR to skip validation. Tests: angle_end2end_tests --gtest_filter=ContextNoErrorTest.DetachAfterLink* Bug: angleproject:2868 Change-Id: I1e01cf8e6f8a382333226bdef037c46f4c62a119 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2745654 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>