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  • Hash : 3078d0f7
    Author : Jamie Madill
    Date : 2014-02-04T16:04:06

    Add VertexFormat internal struct to represent vertex inputs.
    
    A VertexFormat is similar to a simplified VertexAttribute, without
    extra unncessary data. VertexFormats will be useful for GPU vertex
    conversions with dynamic shader compilation.
    
    Change-Id: I4e60e0a12d5f081fb52d95c8977c43d481b33bff
    Reviewed-on: https://chromium-review.googlesource.com/184398
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
    Tested-by: Jamie Madill <jmadill@chromium.org>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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