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  • Hash : 37f59b85
    Author : angle-autoroll
    Date : 2022-02-07T19:34:11

    Roll VK-GL-CTS from 97ceb2222747 to b594e2aabae9 (64 revisions)
    
    https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/97ceb2222747..b594e2aabae9
    
    2022-02-05 quic_mnetsch@quicinc.com Merge "Merge vk-gl-cts/vulkan-cts-1.3.1 into vk-gl-cts/master"
    2022-02-04 quic_mnetsch@quicinc.com Merge vk-gl-cts/opengl-cts-4.6.2 into vk-gl-cts/master
    2022-02-03 quic_mnetsch@quicinc.com Merge vk-gl-cts/opengl-es-cts-3.2.8 into vk-gl-cts/master
    2022-01-29 ilkka.saarelainen@siru.fi Add depth and stencil multisample copy tests
    2022-01-29 juha.heiskanen@siru.fi Add color output check to early fragment sample count tests
    2022-01-29 juha.heiskanen@siru.fi Test dynamic descriptors with different stage visibility
    2022-01-29 antto.makinen@siru.fi Add a batch of GraphicsFuzz coverage tests
    2022-01-29 mika.vainola@siru.fi Remove EnableBlendCase from ES 3.1
    2022-01-29 srisser@google.com Delay initializing fragment_shading_rate tests
    2022-01-28 quic_mnetsch@quicinc.com Merge vk-gl-cts/vulkan-cts-1.2.8 into vk-gl-cts/master
    2022-01-27 quic_mnetsch@quicinc.com Merge vk-gl-cts/opengl-cts-4.6.2 into vk-gl-cts/master
    2022-01-23 quic_mnetsch@quicinc.com Merge vk-gl-cts/vulkan-cts-1.2.8 into vk-gl-cts/master
    2022-01-18 quic_mnetsch@quicinc.com Merge "Merge vk-gl-cts/vulkan-cts-1.2.8 into vk-gl-cts/master"
    2022-01-16 ari.suonpaa@siru.fi Add coverage for transition between compute and indirect draw
    2022-01-14 emmanuel.tanguy@broadcom.com Add missing barrier to fix multi-core issue
    2022-01-14 juha.heiskanen@siru.fi Test EarlyFragmentTests effect on color output and sample counting
    2022-01-14 jari.komppa@siru.fi Add more power of two checks
    2022-01-14 piotr.byszewski@mobica.com Update vulkan-docs version
    2022-01-14 jari.komppa@siru.fi Add missing formats to mapTextureFormat
    2022-01-14 quic_mnetsch@quicinc.com Merge vk-gl-cts/opengl-es-cts-3.2.7 into vk-gl-cts/master
    2022-01-13 ari.suonpaa@siru.fi Move draw buffers indexed tests from ES3.1 to ES3 group
    2022-01-11 pdaniell@nvidia.com VK_EXT_pageable_device_local_memory test coverage
    2022-01-10 piotr.byszewski@mobica.com Rename mustpass master branch to main
    2022-01-10 quic_mnetsch@quicinc.com Merge "Merge vk-gl-cts/dev/VK_EXT_image_view_min_lod into vk-gl-cts/master"
    2022-01-10 quic_mnetsch@quicinc.com Merge vk-gl-cts/vulkan-cts-1.2.8 into vk-gl-cts/master
    2022-01-07 corentin.noel@collabora.com gl4cMapBufferAlignmentTests: ensure that the GL_ARB_buffer_storage extension is present
    2022-01-07 jari.komppa@siru.fi Update README.md files, replacing old link
    2022-01-07 arkadiusz.sarwa@amd.com Add support for building with Visual Studio 2022
    2022-01-07 juha.heiskanen@siru.fi Remove unused variables from occlusion query tests
    2022-01-07 dneto@google.com Assert that isnan and isinf cases cover intended classes
    2022-01-07 antto.makinen@siru.fi Add a batch of GraphicsFuzz coverage tests
    2022-01-07 venni.ihanakangas@siru.fi Improve AHB image_formats subtest log output
    2022-01-07 marcin.zajac@mobica.com OpPtrEqual OpPtrNotEqual for non-variable pointers
    2022-01-07 piotr.byszewski@mobica.com Extend FSR multiview tests
    2022-01-07 michal.jakubek@mobica.com Handle VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_* flags
    2022-01-07 jari.komppa@siru.fi Add 8-bit blend_operation_advanced tests
    2022-01-07 rgarcia@igalia.com Test constant and dynamically uniform subgroup shuffle deltas
    2022-01-07 ilkka.saarelainen@siru.fi Rework platform memory limits
    2022-01-07 quic_mnetsch@quicinc.com Merge vk-gl-cts/opengl-cts-4.6.1 into vk-gl-cts/master
    2022-01-07 quic_mnetsch@quicinc.com Merge vk-gl-cts/opengl-es-cts-3.2.7 into vk-gl-cts/master
    2022-01-05 quic_mnetsch@quicinc.com Notice of withdrawal of Vulkan CTS 1.2.5.x
    2021-12-11 antto.makinen@siru.fi Add a batch of GraphicsFuzz coverage tests
    2021-12-11 rgarcia@igalia.com Fix dot product with saturation tests
    2021-12-11 piotr.byszewski@mobica.com Add dynamic rendering to attachment rate tests
    2021-12-11 rgarcia@igalia.com Further VK_NV_mesh_shader test variants and fixes
    2021-12-11 pdaniell@nvidia.com Fix and enable dynamic rendering multivew coverage
    2021-12-11 quic_mnetsch@quicinc.com Merge "Merge dev/VK_EXT_depth_clip_control into master"
    2021-12-11 ari.suonpaa@siru.fi Fix integer overflow in Random::getInt()
    2021-12-11 juha.heiskanen@siru.fi TRANSIENT_ATTACHMENT_BIT store/load op test
    2021-12-11 quic_mnetsch@quicinc.com Merge vk-gl-cts/vulkan-cts-1.2.8 into vk-gl-cts/master
    2021-12-10 quic_mnetsch@quicinc.com Merge vk-gl-cts/opengl-es-cts-3.2.7 into vk-gl-cts/master
    2021-12-06 quic_mnetsch@quicinc.com Merge vk-gl-cts/vulkan-cts-1.2.8 into vk-gl-cts/master
    2021-12-03 ilkka.saarelainen@siru.fi Add missing feature check to MS copy tests
    2021-12-03 jarcher@nvidia.com Update Android API and permissions for OpenGL
    2021-12-03 antto.makinen@siru.fi Test no-op image layout transitions in VK_KHR_synchronization2
    2021-12-03 antto.makinen@siru.fi Ensure that compute shaders have a subgroup size that is uniform in command scope
    2021-12-03 quic_mnetsch@quicinc.com Merge "Merge vk-gl-cts/dev/VK_ARM_rasterization_order_attachment_access into vk-gl-cts/master"
    2021-12-03 juha.heiskanen@siru.fi Missing coverage for vkCmdCopyQueryPoolResults
    2021-12-03 jari.komppa@siru.fi Add suite of div by zero tests
    2021-12-03 ari.suonpaa@siru.fi Enable packed formats for border swizzle tests
    2021-12-03 piotr.byszewski@mobica.com Add portability_subset to extensions_data.txt
    2021-12-03 lionel.g.landwerlin@intel.com Verify that timeline semaphores cannot import/export SYNC_FD
    2021-12-03 piotr.byszewski@mobica.com Execute FDM tests with dynamic rendering
    2021-12-03 piotr.byszewski@mobica.com Execute FDM tests with legacy renderpass
    
    If this roll has caused a breakage, revert this CL and stop the roller
    using the controls here:
    https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll
    Please CC angle-bots+autoroll-info@google.com,ianelliott@google.com,ynovikov@google.com on the revert to ensure that a human
    is aware of the problem.
    
    To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
    
    To report a problem with the AutoRoller itself, please file a bug:
    https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
    
    Documentation for the AutoRoller is here:
    https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
    
    Bug: angleproject:6773, angleproject:6737, angleproject:4394
    Change-Id: I5e8157787a821d116231640f89b67cde2cc2fce4
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3442372
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Ian Elliott <ianelliott@google.com>
    Commit-Queue: Ian Elliott <ianelliott@google.com>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    OpenGL ES 2.0 complete complete complete complete complete complete
    OpenGL ES 3.0 complete complete complete complete in progress
    OpenGL ES 3.1 incomplete complete complete complete
    OpenGL ES 3.2 in progress in progress in progress

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    Windows complete complete complete complete complete
    Linux complete complete
    Mac OS X complete in progress
    iOS in progress
    Chrome OS complete planned
    Android complete complete
    GGP (Stadia) complete
    Fuchsia complete

    ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

    ANGLE has received the following certifications with the Vulkan backend:

    • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
    • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
    • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

    ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions.

    Contributing