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  • Hash : f9ade9fb
    Author : Mohan Maiya
    Date : 2022-02-18T15:08:54

    Vulkan: Add feature to create pipeline during glLinkProgram
    
    Creating the pipeline will trigger the compilation of shaders to byte
    code thus warming up Vulkan shader caches. Typically most apps call into
    glLinkPrograms during app loadtime and the goal is to improve cache hit
    rate and reduce CPU workload during game play.
    
    Bug: angleproject:7046
    Test: ProgramBinary*CreatePipelineDuringLink*
    Change-Id: I71351d45a9aa84e220ca38503735e94cff1dcf98
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3478354
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Commit-Queue: mohan maiya <m.maiya@samsung.com>
    

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