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  • Hash : 39967e4e
    Author : Jamie Madill
    Date : 2017-09-09T23:32:47

    GL: Use dirty bits for texture and sampler bindings.
    
    In StateManagerGL, use the texture, sampler and program binding dirty
    bits to set a dirty bool that is checked once per draw call.
    
    This completes the GL back-end texture dirty bits.
    
    BUG=angleproject:1387
    
    Change-Id: I619a89bf98ded5e55353f6ca44e814605f7ce492
    Reviewed-on: https://chromium-review.googlesource.com/648055
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    

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