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  • Hash : 5b858acf
    Author : Amirali Abdolrashidi
    Date : 2021-12-09T14:22:14

    Vulkan: Fix the offset issue in multiDrawIndirect
    
    * In MultiDrawElementsIndirect, it resets the index buffer
    offset (mCurrentIndexBufferOffset) to 0.
    * Added a unit test for MultiDrawElementsIndirect to
    make sure that the index buffer offset is reset properly.
    * Updated the test program in MultiDrawIndirectTest to
    include a multi-colored mode.
    
    * D3D11 and Metal tests regarding the following functions
    are disabled so more test coverage can be added:
      * glMultiDrawElementsIndirectEXT
      * glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE
    
    Bug: angleproject:6751
    Change-Id: I81bb7b3aa9b6ad8a9283dd50728ec6250c3668ad
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3330737
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
    

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