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  • Hash : 40267ddc
    Author : Charlie Lao
    Date : 2025-01-14T12:51:00

    Vulkan: Add bufferWrite for multiple shader stages
    
    This is mostly a clean up CL. When a buffer is used in multiple shader
    stages, it was inserting barrier multiple times by calling bufferWrite
    in a loop. This creates unnecessary barrier against one shader stage to
    another shader stage. This CL adds a multiple shader stages version of
    bufferWrite that takes "const gl::ShaderBitSet &writeShaderStages" as an
    argument, in consistency to bufferRead. Otherwise this creates a problem
    in future CLs where we use VkEvent to track the write and you end up
    with WAW of the VkEvent that has not submitted.
    
    Bug: angleproject:360274928
    Bug: angleproject:42262235
    Change-Id: I923dc9df39318d337f67f4fa0f6a68f336df24f7
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6180948
    Commit-Queue: Charlie Lao <cclao@google.com>
    Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    

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