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  • Hash : 402c8ccd
    Author : Charlie Lao
    Date : 2024-06-26T19:28:21

    Vulkan: Limit VkEvent for images that has fragment access only
    
    One of the problem with VkEvent is that the overhead comes with
    VkCmdSetEvent causes some app traces regress performance. The goal in
    this CL is to further limit VkCmdSetEvent to images that that we think
    are potentially subject to the pipeline bubble. The bubble usually
    occurs when accesses are alternated between different stages,
    specifically a mix between vertex/transfer/compute/fragment. If all
    accesses are from fragment shader or color attachment, then use VkEvent
    will not be beneficial, but only adds extra overhead. This CL adds the
    heuristic tracking for image access. Every time an image is used, a bit
    is used to indicate the usage involves fragment only or not.  A bitfield
    is used to track the window of the history of the usage. When image is
    used (usually at the time queueSerial is set), we shift the history bits
    left and the new bit is added to the right most bit. If all accesses are
    from the fragment shader or color attachment, then no need to use
    VkEvent. For example, if a texture is always sample from fragment shader
    only, then VkEvent will not used. Another common usage is you render to
    it and then texture from it, it will also excluded from VkEvent with
    this CL.
    
    Bug: b/336844257
    Change-Id: I175194f30b8f1d9b8fbf38ad594778474548016f
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5664170
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
    Commit-Queue: Charlie Lao <cclao@google.com>
    

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