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  • Hash : a7dc51f2
    Author : Chris Dalton
    Date : 2022-10-01T08:49:11

    Add a framebuffer fetch implementation of PLS
    
    The framebuffer fetch implementation works by attaching PLS backing
    textures to the framebuffer, and then rewriting PLS uniforms as "inout"
    fragment variables. The compiler's existing machinery takes it from
    there and makes it work on GL and Vulkan, and soon Metal.
    
    EXT_shader_framebuffer_fetch is now the preferred backend for pixel
    local storage, but we also use EXT_shader_framebuffer_fetch_non_coherent
    if shader images can't be coherent. This is especially interesting for
    Vulkan, since noncoherent framebuffer fetch is possible without any
    extensions.
    
    Bug: angleproject:7279
    Bug: angleproject:7683
    Bug: angleproject:7684
    Bug: angleproject:7724
    Change-Id: I33f3b2c6df9a5709969d9165c448ea71b096c9e1
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3900142
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Kenneth Russell <kbr@chromium.org>
    Commit-Queue: Chris Dalton <chris@rive.app>
    

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