Hash :
41adabc4
        
        Author :
  
        
        Date :
2022-04-29T15:04:27
        
      
Use app data dir instead of /sdcard for writing qpa file
Appears to drastically reduce runtime variability. Example:
Max shard runtime (28m 15s) + overhead (10s): 28m 24s (shard #8)
Min shard runtime (3m 5s) + overhead (20s): 3m 24s (shard #6)
-->
Max shard runtime (4m 6s) + overhead (11s): 4m 17s (shard #0)
Min shard runtime (3m 7s) + overhead (10s): 3m 17s (shard #6)
--deqp-log-flush is enabled by default (only disabled for multi-process
execution http://anglebug.com/5157) and together with
--deqp-log-shader-sources which is also enabled by default results in a
huge number of line-by-line flushes degradng filesystem performance.
Example strace capture in a degraded state:
    [pid 21208] 10:55:51.194033 write(77, "</ShaderSource>\n   <InfoLog>", 28) = 28 <0.181028>
    [pid 21208] 10:55:51.375879 write(77, "</InfoLog>\n</FragmentShader>\n</S"..., 78) = 78 <0.179196>
    [pid 21208] 10:55:51.555790 write(77, "\" Description=\"Vertex shader com"..., 41) = 41 <0.177602>
~180ms *per line written* !!! (28, 78, 41 characters...)
Under normal conditions these are way down in the microsecond range:
    [pid 11412] 10:55:56.689894 write(72, "</ShaderSource>\n   <InfoLog>", 28) = 28 <0.000020>
    [pid 11412] 10:55:56.689957 write(72, "</InfoLog>\n</FragmentShader>\n</S"..., 78) = 78 <0.000026>
I think that the reason for this is some peculiarity of the /sdcard
filesystem which uses fuse:
% df -h /sdcard/chromium_tests_root/
/dev/fuse        50G  3.7G   46G   8% /mnt/user/0/emulated
As opposed to block/dm-N of the (non-app accessible) temp directory:
% df -h /data/local/tmp/
/dev/block/dm-9  50G  3.7G   46G   8% /data_mirror/cur_profiles
And the app data directory appears to be using the same filesystem:
% df -h /data/data/com.android.angle.test/
/dev/block/dm-9  50G  3.7G   46G   8% /data_mirror/cur_profiles
As far as I can tell the degradation of performance does not happen on
this filesystem despite the huge amount of small writes. Disabling deqp
log flushes when running on bots probably makes sense too but I'd like
to first confirm the impact of this CL separately.
Bug: chromium:1217662
Bug: angleproject:7242
Change-Id: I507e4c330fd4e1f4ce05f9768506f905e142f835
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3615081
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Roman Lavrov <romanl@google.com>
      
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.
| Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |
|---|---|---|---|---|---|---|
| OpenGL ES 2.0 | complete | complete | complete | complete | complete | complete | 
| OpenGL ES 3.0 | complete | complete | complete | complete | in progress | |
| OpenGL ES 3.1 | incomplete | complete | complete | complete | ||
| OpenGL ES 3.2 | in progress | in progress | in progress | 
| Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |
|---|---|---|---|---|---|---|
| Windows | complete | complete | complete | complete | complete | |
| Linux | complete | complete | ||||
| Mac OS X | complete | in progress | ||||
| iOS | in progress | |||||
| Chrome OS | complete | planned | ||||
| Android | complete | complete | ||||
| GGP (Stadia) | complete | |||||
| Fuchsia | complete | 
ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.
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