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    Commit

  • Hash : 42cb6147
    Author : Alex Gough
    Date : 2022-01-05T07:59:51

    Revert workarounds for exception handler code-gen with CFG enabled
    
    This reverts two commits:-
    
    Revert "disable cfguards for all deqp tests"
    
    This reverts commit 1d2752d84f497c8012af1f54b1b3ec52f9b5cc92.
    
        Change-Id: I6d2647340592d3b9b5f2430d4fd077835528ef0b
        Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3244256
    
    Revert "Disable cfguard for tcu/depq test files"
    
    This reverts commit 2ca35522660e780a13235d80c9c643dfb0e53faf.
    
        Change-Id: Iae75dc0f911a3430276909f4a14944d0f805fdf2
        Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3241703
    
    A fix in https://reviews.llvm.org/D114914 should make this workaround
    unnecessary. See https://crbug.com/1260847 for discussion.
    
    Building Chrome with the following gn args, the following tests pass.
    
        build_angle_deqp_tests = true
        dcheck_always_on = true
        is_component_build = true
        is_debug = false
        symbol_level = 2
        target_cpu = "x86"
        use_goma = true
        win_enable_cfg_guards = true
    
        .\out\swangle\angle_deqp_gles2_tests.exe --use-angle=swiftshader --bot-mode
        .\out\swangle\angle_deqp_gles31_tests.exe --use-angle=swiftshader --bot-mode
    
    Tests: CQ
    Bug: chromium:1260847
    Bug: angleproject:6617
    Change-Id: Iff3b2a3cedb21bb16bb7dd7b30c3d3b4ecd79d78
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3368184
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    kc3_lang_org www_kmx_io thodg_w thodg_l thodg thodg_m
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    OpenGL ES 2.0 complete complete complete complete complete complete
    OpenGL ES 3.0 complete complete complete complete in progress
    OpenGL ES 3.1 incomplete complete complete complete
    OpenGL ES 3.2 in progress in progress in progress

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    Windows complete complete complete complete complete
    Linux complete complete
    Mac OS X complete in progress
    iOS planned
    Chrome OS complete planned
    Android complete complete
    GGP (Stadia) complete
    Fuchsia complete

    ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

    ANGLE has received the following certifications with the Vulkan backend:

    • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
    • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
    • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

    ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions.

    Contributing