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  • Hash : 44861c48
    Author : Olli Etuaho
    Date : 2018-03-23T14:36:39

    Clarify aliasing rules in CHROMIUM_bind_uniform_location
    
    The CHROMIUM_bind_uniform_location spec previously had some
    conflicting information on when uniform location aliasing was
    allowed. Now the section on uniform location aliasing makes it clear
    that aliasing locations of two statically used uniforms is an error.
    This guarantees compatibility between different compiler versions that
    may treat a different subset of uniforms as active, depending on
    optimizations. It follows the spirit of GLSL ES 3.00.6 spec section
    12.46, that has similar rules for attributes.
    
    The implementation is fixed to correctly follow the spec. When
    flattening uniforms, static use is tracked separately from activeness.
    
    BUG=angleproject:2262
    TEST=angle_end2end_tests
    
    Change-Id: I570fd384064aec66ef0380a53fa01ac5e43eec5a
    Reviewed-on: https://chromium-review.googlesource.com/978144
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    

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