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  • Hash : 4967de72
    Author : Jamie Madill
    Date : 2019-03-20T10:35:11

    Work around line loop streaming bug.
    
    This forces a hard limit on the buffer size we allocate from D3D11. It
    can work around a D3D11 driver bug on NVIDIA where we would get an
    invalid map pointer. This seemed to happen when the buffer sizes were
    close to MAX_UINT.
    
    Bug: chromium:943087
    Change-Id: I64aa9c55cbb82015101262c19c72741c140964a5
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1531374
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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