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  • Hash : 4c19a8a8
    Author : Jamie Madill
    Date : 2017-07-24T11:46:06

    D3D11: Update cached dynamically recompiled programs.
    
    This change makes it so that when we need to recompile a program on a
    draw call, we also update the cache. It also streamlines the internal
    queries of the dynamic vertex and fragment shaders such that we only
    update the input and output signatures a single time per draw. This
    should also facilitate dirty bit implementations for the D3D11 back-
    end.
    
    BUG=angleproject:2116
    
    Change-Id: Iccb0501b700bc894f40a8c68d7f297ff0c8f46bd
    Reviewed-on: https://chromium-review.googlesource.com/531798
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    

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