• Show log

    Commit

  • Hash : 4dfe8094
    Author : Olli Etuaho
    Date : 2015-08-21T17:44:35

    Always collect variables when generating HLSL
    
    HLSL output needs uniform information generated by the collectVariables()
    step to be able to write uniform registers.
    
    Tested manually by compiling a shader with a uniform with
    shader_translator.
    
    BUG=angleproject:1132
    
    Change-Id: I91d19b5fa789b7b33cf76a654ffbbd17d279db01
    Reviewed-on: https://chromium-review.googlesource.com/294962
    Tested-by: Olli Etuaho <oetuaho@nvidia.com>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Zhenyao Mo <zmo@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    kc3_lang_org thodg_w www_kmx_io thodg_l thodg thodg_m
    Tags