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  • Hash : 4e619f58
    Author : Martin Radev
    Date : 2017-08-09T11:50:06

    Add branch for viewport or layer selection in VS
    
    The patch extends the behavior of
    SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER so that either the viewport
    or layer is selected based on the value of the internal uniform variable
    MultiviewRenderPath.
    
    BUG=angleproject:2062
    TEST=angle_end2end_tests
    TEST=angle_unittests
    
    Change-Id: Ia311b12b1fed642dac78eba8732e2535242f34fd
    Reviewed-on: https://chromium-review.googlesource.com/615260
    Commit-Queue: Martin Radev <mradev@nvidia.com>
    Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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