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  • Hash : ee21a187
    Author : Jamie Madill
    Date : 2019-07-04T08:51:34

    Store angle::Format in gl::VertexAttribute.
    
    Instead of storing type/size/normalized/pureInteger we instead store a
    pointer to the angle::Format. This makes some code logic simpler and
    will let us more easily check if a vertex attribute format changes in
    calls to VertexAttribPointer or VertexAttribFormat.
    
    This CL adds extra information to angle::Format to represent the vertex
    format info needed. It also caches the channel count so that it can be
    queried faster.
    
    Also renames "Int" -> "Sint" in UtilsVk for consistency.
    
    Bug: angleproject:3256
    Change-Id: I5ef9b983dad8a58c341113c802500b89ce081566
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1684293
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
    

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