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  • Hash : 85875b96
    Author : Amirali Abdolrashidi
    Date : 2024-07-11T14:59:27

    Fix validation regarding cube map array dims
    
      When defining cube map array textures, the depth represents
    the number of layer-faces, and does not change with mip level.
    
    * Updated validation for glTexImage3D().
    
      * The width and the height for a mip level should not exceed the
        max cube map size for that mip level.
    
      * The depth limit has been set to max 3D texture size (similar to
        glTexStorage3D())
    
        * The spec states that this limit should be at least the value of
          the implementation-based constant MAX_RECTANGLE_TEXTURE_SIZE.
    
    * Added unit tests to check multiple cases for cube map array
      validation for TexStorage3D, TexImage3D, and TexSubImage3D.
    
    Bug: b/338621235
    Bug: angleproject:42262247
    Change-Id: I0857e68de02238ffd288e34879fb7dfa6e3f545f
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5698571
    Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
    Reviewed-by: Charlie Lao <cclao@google.com>
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    

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