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  • Hash : 5407aaa0
    Author : Jamie Madill
    Date : 2019-12-16T15:50:12

    Re-land "Add new test runner harness." (#2)
    
    Re-land #2 changes:
    
     * export labels are fixed for the CFI build
     * crash test disabled because of flakiness and issues with asan
    
    Re-land changes:
    
     * Unit test is suppressed in ASAN
     * --deqp-case is fixed
     * Debug layer errors should correctly work with failure expectations
    
    Original message:
    
    The ANGLE test harness is a harness around GoogleTest that provides
    functionality similar to the Chromium test harness. It supports:
    
     * splitting a test set into shards
     * catching and reporting crashes and timeouts
     * outputting to the Chromium JSON test results format
     * multi-process execution
    
    Unit tests are added in test_utils_unittest.cpp.
    
    Bug: angleproject:3162
    Bug: chromium:1030192
    Change-Id: I71d66a407ea0e53d73cbe75b5b4bfb9e73791534
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965091
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    OpenGL ES 2.0 complete complete complete complete complete in progress
    OpenGL ES 3.0 complete complete complete in progress
    OpenGL ES 3.1 in progress complete complete in progress
    OpenGL ES 3.2 planned planned planned

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    Windows complete complete complete complete complete
    Linux complete complete
    Mac OS X complete in progress
    iOS planned
    Chrome OS complete planned
    Android complete complete
    Fuchsia in progress

    ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions.

    Contributing