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  • Hash : b5cc1198
    Author : Shao
    Date : 2017-07-06T10:47:20

    ES31: Add Geometry Shader layout qualifiers in GLSL compiler
    
    This patch intends to implement Geometry Shader layout qualifiers
    required in OpenGL ES 3.1 extension GL_OES_geometry_shader in ANGLE
    GLSL compiler.
    
    1. Add support to the shader type GL_GEOMETRY_SHADER_OES.
    2. Implement Geometry Shader layout qualifiers in the GLSL compiler:
    (1) Add support to OpenGL ES 3.1 extension "GL_OES_geometry_shader".
    (2) Add validations of the input and output primitive declarations
        in the Geometry Shader layout declarations.
    (3) Add 'invocations' and 'max_vertices' support in the Geometry
        Shader layout declarations
    3. Add unit tests to cover all the new features added in this patch.
    
    BUG=angleproject:1941
    TEST=angle_unittests
    
    Change-Id: Ie693e11f8a00dab3552626ed63e9336c7fbd3cb8
    Reviewed-on: https://chromium-review.googlesource.com/560647
    Commit-Queue: Geoff Lang <geofflang@chromium.org>
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    

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