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  • Hash : 5f092f8b
    Author : Cody Northrop
    Date : 2021-08-17T17:15:59

    FrameCapture: Support glProgramBinary
    
    This CL allows applications to use glProgramBinary. Normally this is
    a problem because we need program source in order to recreate shaders
    in use during mid-execution capture. Use of program binaries
    means an app can start and render frames without having submitted
    source for that run.
    
    To support this, we will embed program source into ANGLE's binary
    format. This will allow us to extract it when the app submits the
    binary. We will only embed this when capture is enabled to prevent
    increased binary size in the common case. Since this changes ANGLE's
    binary format, apps will recreate binaries when capture is enabled.
    
    Additionally, we can't allow captures to have glProgramBinary calls
    in the middle of captured frame ranges, so intercept those calls and
    replace with a full linking sequence.
    
    Changes include:
    
    - Add new frontend feauture enableProgramBinaryForCapture that allows
      OES_get_program_binary during capture.
    - Update ANGLE's binary format to include program source when
      capture is enabled.
    - Update maybeOverrideEntryPoint to handle multiple new calls
      instead of a single call.
    - Override calls to glProgramBinary that occur mid-capture
      to instead emit a full GenerateLinkedProgram sequence.
    - Add checks for created/attached shaders during FrameCapture since
      they won't be available for programs populated by the app using
      glProgramBinary.
    
    Test: Fortnite MEC
    Bug: b/180418810
    Bug: angleproject:5658
    Change-Id: Ib2a0e9e434d3ee0f384d128c48b2a7d4834f5b0f
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3105390
    Commit-Queue: Cody Northrop <cnorthrop@google.com>
    Reviewed-by: Tim Van Patten <timvp@google.com>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    

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