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kc3-lang/angle

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  • Author : angle-autoroll
    Date : 2019-11-21 07:01:29
    Hash : 59cd8821
    Message : Roll third_party/vulkan-validation-layers/src 720c5deb0244..53902309eda9 (9 commits) https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers.git/+log/720c5deb0244..53902309eda9 git log 720c5deb0244..53902309eda9 --date=short --no-merges --format='%ad %ae %s' 2019-11-20 petr_kraus@email.cz tests: Fix Mock workaround in acquire test 2019-11-20 petr_kraus@email.cz tests: Remove redundant skip msg in acquire test 2019-11-20 mikes@lunarg.com build: Add command counter object to GN build 2019-11-20 lionel.g.landwerlin@intel.com tests: Add tests for VK_KHR_performance_query 2019-11-20 lionel.g.landwerlin@intel.com layers: Add VK_KHR_performance_query validations 2019-11-20 mark@lunarg.com tests: Add test for BeginQuery timestamp qpool type 2019-11-20 mark@lunarg.com corechecks: Add check for QP timestamp type in BeginQuery 2019-11-20 camden@lunarg.com tests: Add Subclass for BestPractices Tests 2019-11-20 shannon@lunarg.com build: Update VUIDs for 1.1.128 header Created with: gclient setdep -r third_party/vulkan-validation-layers/src@53902309eda9 If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vulkan-validation-layers-angle-autoroll Please CC courtneygo@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md Bug: None TBR=courtneygo@google.com Change-Id: Ifc8638f072f801727f8dc0de1f3b2192d8c8a6b4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1928220 Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>

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  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
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    Name
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users thodg git_deploy kc3_lang_org thodg_l thodg_m thodg_w www_kmx_io
    Tags

  • README.md
  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

    Level of OpenGL ES support via backing renderers

    | | Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |----------------|:-------------:|:----------------:|:--------------:|:-------------:|:-------------:|:-------------:| | OpenGL ES 2.0 | complete | complete | complete | complete | complete | in progress | | OpenGL ES 3.0 | | complete | complete | complete | in progress | | | OpenGL ES 3.1 | | in progress | complete | complete | in progress | | | OpenGL ES 3.2 | | | planned | planned | planned | |

    Platform support via backing renderers

    | | Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |------------:|:--------------:|:--------------:|:-------------:|:-----------:|:-----------:|:-----------:| | Windows | complete | complete | complete | complete | complete | | | Linux | | | complete | | complete | | | Mac OS X | | | complete | | | in progress | | iOS | | | | | | planned | | Chrome OS | | | | complete | planned | | | Android | | | | complete | complete | | | Fuchsia | | | | | in progress | |

    ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle
    

    Building

    View the Dev setup instructions.

    Contributing