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  • Hash : 5fd73782
    Author : Tobin Ehlis
    Date : 2019-08-09T11:46:46

    Vulkan: Use volk to load vk* func ptrs
    
    Thanks to Jamie Madill for some fixes to get all CI test passing w/ volk.
    
    This change updates all ANGLE targets that use Vulkan to dyanmically
    link all of the VK entrypoints using the volk OSS library from
    https://github.com/zeux/volk.
    
    It's only two source files so baking them directly into ANGLE repo.
    Also it's used in both the tests and libANGLE trees so added to
    src/common/third_party/volk dir.
    
    Updated volk and the renderer to track latest instance and device
    that were loaded and renderer will refresh vk* function pointers if
    the current and previous device and/or instance don't match. This
    prevents errors in the test framework as we transition between
    backends, especially between VK HW & SwiftShader ICDs.
    
    This change rolls the Vulkan Loader forward to use the latest loader
    version which no longer allows static linking but requires dynamic
    linking.
    
    Bug: angleproject:3740
    Bug: angleproject:4092
    Bug: angleproject:4162
    Bug: angleproject:4210
    Bug: angleproject:4225
    Change-Id: I8a0b7d24c9545bbfdfaa4b9357a9bfe6793e0140
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965640
    Commit-Queue: Tobin Ehlis <tobine@google.com>
    Reviewed-by: Tobin Ehlis <tobine@google.com>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg_l thodg
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    OpenGL ES 2.0 complete complete complete complete complete in progress
    OpenGL ES 3.0 complete complete complete in progress
    OpenGL ES 3.1 in progress complete complete in progress
    OpenGL ES 3.2 planned planned planned

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    Windows complete complete complete complete complete
    Linux complete complete
    Mac OS X complete in progress
    iOS planned
    Chrome OS complete planned
    Android complete complete
    Fuchsia in progress

    ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions.

    Contributing