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  • Hash : 647dca76
    Author : Jamie Madill
    Date : 2017-12-15T21:31:00

    Revert "Vulkan: Roll loader/validation layers SDK. (2/2)"
    
    This reverts commit f15f9cec318b5b0042cca7f819b1df9dbd1872ee.
    
    Reason for revert:
    Causing a compile failure on the Fuchsia config, due to a path
    difference. Will fix upstream and re-land, since it's breaking the
    auto-roller.
    
    https://chromium-review.googlesource.com/c/chromium/src/+/829878
    
    FAILED: clang_x64/gen/third_party/angle/src/vulkan_support/angle/vulkan/parameter_validation.cpp 
    python ../../third_party/vulkan-validation-layers/src/scripts/lvl_genvk.py -o clang_x64/gen/third_party/angle/src/vulkan_support/angle/vulkan -registry ../../third_party/vulkan-validation-layers/src/scripts/vk.xml parameter_validation.cpp -quiet
    Error: Could not find vk_validation_error_messages.h
    [906/1359] ACTION //third_party/angle/src/vulkan_support:vulkan_gen_object_tracker_cpp(//build/toolchain/linux:clang_x64)
    FAILED: clang_x64/gen/third_party/angle/src/vulkan_support/angle/vulkan/object_tracker.cpp 
    python ../../third_party/vulkan-validation-layers/src/scripts/lvl_genvk.py -o clang_x64/gen/third_party/angle/src/vulkan_support/angle/vulkan -registry ../../third_party/vulkan-validation-layers/src/scripts/vk.xml object_tracker.cpp -quiet
    Error: Could not find vk_validation_error_messages.h
    
    Original change's description:
    > Vulkan: Roll loader/validation layers SDK. (2/2)
    > 
    > This hasn't been updated in a while, so there are many changes.
    > It should also include better validation for memory barriers.
    > 
    > Also includes updated builds for SPIRV Tools and glslang.
    > A few pull requests need to land before landing this in ANGLE.
    > 
    > This second step re-enables Vulkan and includes the updated build.
    > 
    > Includes a workaround for parameter_validation.h no longer being
    > auto-generated, and the stale file clobbering the build.
    > 
    > Also includes a fix for an incorrect memory barrier.
    > 
    > Bug: angleproject:2237
    > Change-Id: Iae611764870281ed6aa7b187ec0c4e44226c722a
    > Reviewed-on: https://chromium-review.googlesource.com/759197
    > Commit-Queue: Jamie Madill <jmadill@chromium.org>
    > Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
    
    TBR=fjhenigman@chromium.org,jmadill@chromium.org,cwallez@chromium.org
    
    # Not skipping CQ checks because original CL landed > 1 day ago.
    
    Bug: angleproject:2237
    Change-Id: I9bc60860668c1da773b6e2fdb83ecc20215e9125
    Reviewed-on: https://chromium-review.googlesource.com/830926
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
    OpenGL ES 2.0 complete complete complete complete in progress
    OpenGL ES 3.0 complete complete in progress not started
    OpenGL ES 3.1 not started in progress in progress not started

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
    Windows complete complete complete complete in progress
    Linux complete planned
    Mac OS X in progress
    Chrome OS complete planned
    Android complete planned

    ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions. For generating a Windows Store version of ANGLE view the Windows Store instructions

    Contributing