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  • Hash : 6774f9bd
    Author : angle-autoroll
    Date : 2020-03-30T07:01:40

    Roll third_party/SwiftShader 02e15b249b12..1c29477aa06e (19 commits)
    
    https://swiftshader.googlesource.com/SwiftShader.git/+log/02e15b249b12..1c29477aa06e
    
    git log 02e15b249b12..1c29477aa06e --date=short --first-parent --format='%ad %ae %s'
    2020-03-29 capn@google.com Don't expose the sampling routine cache's mutex
    2020-03-29 capn@google.com Create PowerVR targets if submodule already exists
    2020-03-28 bclayton@google.com Regres: Generate coverage data on nightly runs
    2020-03-28 bclayton@google.com Subzero Coroutines: Use ultra-low-level marl APIs
    2020-03-28 bclayton@google.com Subzero: Ensure coroutines are same-thread.
    2020-03-28 capn@google.com Rename constant cache to snapshot cache
    2020-03-28 capn@google.com Add sampling routine documentation
    2020-03-27 sugoi@google.com Fix Android.bp following the SPIRV-Tools update
    2020-03-27 bclayton@google.com Regres: Switch to building with LLVM 10
    2020-03-27 bclayton@google.com Regres: Add llvm.Version.Download() to download and verify a LLVM toolchain
    2020-03-27 bclayton@google.com Kokoro: Test LLVM 10 backend for ubuntu
    2020-03-27 bclayton@google.com Coverage: Add 'turbo-cov': a faster reimplementation of llvm-cov
    2020-03-27 capn@google.com Don't download all submodules for Kokoro tests
    2020-03-27 bclayton@google.com Reactor: Disable more warnings to get LLVM 10 building
    2020-03-27 bclayton@google.com LLVM 10: Add configs/common and configs/darwin.
    2020-03-27 bclayton@google.com LLVM 10: Add configs/common and configs/linux.
    2020-03-27 sugoi@google.com Update SPIR-V Tools to fd773eb50
    2020-03-27 sugoi@google.com Update SPIR-V Headers to f8bf11a02
    2020-03-27 digit@google.com Remove two minor compiler warnings/errors:
    
    Created with:
      gclient setdep -r third_party/SwiftShader@1c29477aa06e
    
    If this roll has caused a breakage, revert this CL and stop the roller
    using the controls here:
    https://autoroll.skia.org/r/swiftshader-angle-autoroll
    Please CC cnorthrop@google.com on the revert to ensure that a human
    is aware of the problem.
    
    To report a problem with the AutoRoller itself, please file a bug:
    https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
    
    Documentation for the AutoRoller is here:
    https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
    
    Bug: None
    Tbr: cnorthrop@google.com
    Change-Id: I46d87ba91dbad14dacc8e1aac9994917912edf25
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2126481
    Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
    Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    kc3_lang_org www_kmx_io thodg_w thodg_l thodg thodg_m
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    OpenGL ES 2.0 complete complete complete complete complete in progress
    OpenGL ES 3.0 complete complete complete complete
    OpenGL ES 3.1 in progress complete complete in progress
    OpenGL ES 3.2 in progress in progress in progress

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    Windows complete complete complete complete complete
    Linux complete complete
    Mac OS X complete in progress
    iOS planned
    Chrome OS complete planned
    Android complete complete
    Fuchsia in progress

    ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. With the Vulkan backend, ANGLE 2.1.0.d46e2fb1e341 was certified compliant to ES 2.0 in Nov 2019, and ANGLE 2.1.0.f18ff947360d to ES 3.0 in Feb 2020. ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions.

    Contributing