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  • Hash : 67a8cf07
    Author : Jamie Madill
    Date : 2021-11-09T15:10:50

    Revert "Metal: Reintroduce GPU power preference selection code."
    
    This reverts commit 017161701b7dbf70a13f3c180a39e1fa45c27d9f.
    
    Reason for revert: Blocking roller, please re-land with the fix.
    
    Original change's description:
    > Metal: Reintroduce GPU power preference selection code.
    >
    > This CL re-introduces the GPU power preference code to
    > the metal backend. It also reworks EGLDisplay caching
    > in the frontend to cache based on the native display
    > as well as the power preference attribute.
    > A new extension, EGL_ANGLE_display_power_preference is
    > added based on EGL_ANGLE_power_preference. This extension
    > is a client extension that allows selection of GPU on
    > display creation, similar to how GPUs are selected on
    > context creation in EGL_ANGLE_power_preference.
    > This CL adds EGLDisplayPowerPreferenceTest and enables it on
    > the metal backend.
    >
    > Bug: angleproject:6143
    > Change-Id: I0a081dcd2e3f18ab365fdd3498ddcb6e2ba35212
    > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3231986
    > Reviewed-by: Kenneth Russell <kbr@chromium.org>
    > Reviewed-by: Jamie Madill <jmadill@chromium.org>
    > Reviewed-by: Gregg Tavares <gman@chromium.org>
    > Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
    
    TBR=kbr@chromium.org,gman@chromium.org,jonahr@google.com,jmadill@chromium.org,angle-scoped@luci-project-accounts.iam.gserviceaccount.com
    
    Change-Id: I4f775bf7139253a87b033a30e0da2100b3c1bb02
    No-Presubmit: true
    No-Tree-Checks: true
    No-Try: true
    Bug: angleproject:6143
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3270749
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    OpenGL ES 2.0 complete complete complete complete complete complete
    OpenGL ES 3.0 complete complete complete complete in progress
    OpenGL ES 3.1 incomplete complete complete complete
    OpenGL ES 3.2 in progress in progress in progress

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    Windows complete complete complete complete complete
    Linux complete complete
    Mac OS X complete in progress
    iOS planned
    Chrome OS complete planned
    Android complete complete
    GGP (Stadia) complete
    Fuchsia complete

    ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

    ANGLE has received the following certifications with the Vulkan backend:

    • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
    • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
    • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

    ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions.

    Contributing