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  • Hash : 6d765b07
    Author : Qin Jiajia
    Date : 2018-09-28T14:16:06

    ES31: Fix some bugs in ShaderStorageBlockOutputHLSL
    
    When EOpIndexDirect/EOpIndexIndirect/EOpIndexDirectStruct/TIntermSwizzle
    appear in [] in ssbo access chain, we should transfer the process of them to
    OutputHLSL.
    
    For example:
        instance.v[gl_GlobalInvocationID.x] = data;
        // becomes
        float_Store(dx_instance, 0 + 16 * gl_GlobalInvocationID.x, _data);
    
        instance.v[s.index[0].x] = data;
        // becomes
        float_Store(dx_instance, 0 + 16 * _s.index[0].x, _data);
    
    Bug: angleproject:1951
    Change-Id: I333e238400a10a799a6294f8759cf9c4ef2451c8
    Reviewed-on: https://chromium-review.googlesource.com/c/1250661
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
    

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