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  • Hash : 6deca89e
    Author : Yuxin Hu
    Date : 2023-03-22T22:33:40

    Add Spirv Instruction to explicitly cast mediump float to 16 bit
    
    If the GLSL shader code expects the comparison between
    two mediump float values returning true, but the SpirV
    compiler treats one of them as 32-bit, and treats the
    other one as 16-bit, the comparison would return false
    instead. The SpirV compiler may not automatically cast
    the mediump float values to 16 bits, because it may
    utilize the RelaxedPrecision decoration to keep a mediump
    float as 32-bit, so that the compiler can avoid the
    type cast from 32-bit highp to 16-bit mediump.
    
    This change adds an additional OpQuantizeToF16 SpirV
    instruction to explicitly cast mediump float scalar
    or mediump float vector to 16 bit, if they are assigned
    with a highp float value. This ensures that if the
    GLSL shader code ever compares two meiump float values,
    the SpirV shader compiler is not accidentally comparing
    a 16 bit with a 32 bit float value.
    
    This fixe the deqp test failure on Pixel 6 and Pixel 7:
    dEQP-GLES2.functional.shaders.algorithm.rgb_to_hsl_vertex.
    
    Bug: b/274859104
    Bug: b/274408172
    Change-Id: Ifd996cea14c0f77f45ae90f38c8e53cf5035139f
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4400404
    Commit-Queue: Yuxin Hu <yuxinhu@google.com>
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Cody Northrop <cnorthrop@google.com>
    

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