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  • Hash : 82b5ab60
    Author : Austin Kinross
    Date : 2015-12-11T09:30:15

    Compile out GLSL/ESSL translator output code if it's not needed
    
    In WinRT we only use the HLSL code, so the GLSL/ESSL output code
    is not necessary and is only adding to our binary size.
    
    BUG=angleproject:1250
    
    Change-Id: I9363ca3981bde50a230f8353c1bcc09f6ea209cb
    Reviewed-on: https://chromium-review.googlesource.com/317358
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    Tryjob-Request: Austin Kinross <aukinros@microsoft.com>
    Tested-by: Austin Kinross <aukinros@microsoft.com>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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